Yes I only play on Legendary based around the CTT mod. In my case, I basically see all types of rebel factions appearing at the start of a new game, in particular Beastmen (I assume it must be some factions in the north having low PO, maybe kraka drak?), Dark Elves, High Elves, Vampire Counts (assuming it’s for Kemmler’s faction because of the untainted region by Marienburg belonging to his province), Lizardmen and Dwarfs. Some of them are sticking around for a very long time. It even got to a point where the main Dwarfs faction confederated the Dwarts rebels, see here (this was at turn 54): https://i.imgur.com/K68ELxg.jpg It’s not a big deal at all though, it’s fun with some unpredictability.I am using the mod ‘Cataph’s Less Rebel Rebels’ which I assume is already making the rebel stacks slighly easier to kill with less elite units etc but it seems for some AI factions it’s still a problem.As for the rebel faction names, that’s a perfectly fine explanation, thanks!
Alright so I’ve played two more campaigns to 80ish turns (Clan Eshin and Repanse). Starting out already saw a lot of improvements with the incursion spawns. Incursions were an actual threat to some of my settlements since the garrison wasn’t able to just crush them alone and this remained the case almost the entire time so props on that.I also noticed that I rarely had proper rebels from -100 PO actually pop. Seems like the bonus PO you get from the event after defeating the incursion stalls rebellions from happening enough to refresh the incursion cooldown. By that time PO will be low again and spawn another incursion, which if you are on top of can defeat and repeat the same process without getting rebels.I only ever had rebels + incursions on a few instances where my army was weak or I couldn’t get to the incursion and those were really fun to deal with. Might want to consider lowering the bonus PO you get from defeating the incursion to make this happen more often.
While I love the idea of developing the public order mechanic, I don’t see logic behind some of the tweaks you have done. Sorry. Why is there for example lower local recruitment cost when the populace hates you and the province is about to rebel? And higher recruitment cost and a penalty to growth when they are happy? Should it not be the opposite? If people are unhappy with your rule and are perhaps struggling to survive through hardship and banditry, will they not migrate from the province and perhaps also die in higher numbers due to crime, raiding etc.? And be more reluctant to join your army as they dislike you? While if they like you and are happy, they will join you in greater numbers from pure patriotism or love for their great leader (lower recruitment cost)? Think of the huge amounts of volunteers who joined their respective nations’ armies at the beginning of WW1 and WW2, and also the baby boom that followed the wars as people believed in a better future.