Steam Mods

Meshal’s Raise Dead

MOD Desc


Hello everyone, this is my first Mod, and the test took more than 100 days to you see like this. Mod adding New Units, New Heroes, New Wizard and more. So, I hope you like it guys.

* I add 37 Units new for ‘Vampire Counts’.
* I add 68 Abilities new for units ‘Vampire Counts’.
* I add 6 Spells new for my spell caster Hero.
* I add new Character skills for my Heroes and Lords.
* Mod: Don’t use this mod with my test mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1594626831.
* Mod: Work with “Custom Battle” and “Campaigns”.
* Mod: Work with mod ‘SFO: Grimhammer II’ but not balanced numbers.
* This mod don’t add anything about lore friendly.

List units:

New Lord – Fire Chaos Knight – Dravez: new lord melee tank with good armor and melee shield and 2 abilities aoe damage.
New Lord – Master of Scorpions and Dark Snakes – Dex: new lord Wizard with good control abilities and very good character skill buff Monster and Skeletons.
New Lord – The True King of Undead – Dieght: new lord melee with good survivor abilities and very good character skill buff zombies.
New Hero – Master of the North Mountains Berserkers – Sufferain / (Build) Tier 4 – Occupied Kislev (Corrupted Village).
New Hero – Magician Evil (Wizard) / (Build) Tier 2 – Necromancers.
New Hero – Cursed Fire Guard (Champion) / (Build) Tier 3 – Castle Drakenhof.
New Unit – Vampire Guards (Ghost Guards) / (Build) Tier 3 – Cemetary (Mausoleum).
New Unit – Vampire Guards (Summoner of Dark Swords) / (Build) Tier 2 – Wraiths.
New Unit – Spirit Swords (Dark Swords) / (Build) Tier 1 – Wraiths.
New Unit – Vampire Noble Guards / (Build) Tier 5 – Castle Drakenhof.
New Unit – Zombies Grave Guard (Great Weapons) / (Build) Tier 2 – Cemetary.
New Unit – Lich Wizards / (Build) Tier 1 – Necromancers / (Build) Tier 1 – Landmark (Castle Drachenfels’ Catacombs).
New Unit – Greater Varghulf / (Build) Tier 2 – Forest.
New Unit – Vampire Guards (Knights of Joker) / (Build) Tier 2 – Vampire Lair.
New Unit – Hymn of Death / (Build) Drakenhof Landmark (Von Carstein Court Hall).
New Unit – Skeleton Legion / (Build) Tier 1 – Landmark (Castle Drachenfels’ Catacombs).
New Unit – Vampire Guards (Cursed Sword) / (Build) Tier 3 – Castle Drakenhof.
New Unit – Vampire Guards (Sister Cursed) / (Build) Tier 2 – Balefire.
New Unit – White Bats / (Build) Tier 1 – Forest.
New Unit – Death Knight / (Build) Tier 2 – Landmark (Castle Drachenfels’ Catacombs).
New Unit – The Dark Temple Guard / (Build) Tier 2 – Landmark (Castle Drachenfels’ Catacombs).
New Unit – Evil Crow / (Build) Tier 2 – Forest.
New Unit – Heavy Armor Guards / (Build) Altdorf Landmark.
New Unit – Norscan Skeletal Marauder Spearmen / (Build) Tier 2 – Occupied Kislev (Corrupted Village).
New Unit – Strigoi Three Eyes / (Build) Tier 4 – Occupied Kislev (Corrupted Village).
New Unit – Zombies Pickaxe / (Build) Tier 1 – Red Pit / (Build) Tier 1 – Dark Iron Pit.
New Unit – Dark Scorpion / (Build) Tier 2 – Landmark (Castle Drachenfels’ Catacombs).
New Unit – Dark Snake / (Build) Tier 2 – Landmark (Castle Drachenfels’ Catacombs).
New Unit – Dark Knight / (Build) Tier 3 – Binding Circle (Lodestone of Darkness).
New Unit – Kings of the Past/ (Build) – Altdorf Landmark.
New Unit – Lost Skeletons / (Build) Tier 2 – Cemetery (Barrow).
New Unit – Lost Skeletons (Cavalry) / (Build) Tier 3 – Cemetery (Mausoleum).
New Unit – Blades of Death / (Build) Tier 3 – Cemetery (Mausoleum).
New Unit – Plague Guard / (Build) Tier 1 – The Maelstrom.
New Unit – Guardian of the Deep / (Build) Tier 1 – The Maelstrom.
New Unit – Cursed Knights / (Build) Tier 2 – Couronne (Occupied Couronne (Crumbling Hamlet)).

Why i create this mod? At the beginning my goal was to create only one infantry unit but then I could not stop create units.

Feedback: Is really important for this mod.
It helps me balance my units.
If you feel any unit stronger too much or too less let me know if you have time and i will try my best.

Learn more about updating this mod go to ‘Change Notes’ for more information. Last Update: 5 Nov – The head (Guardian of the Deep) doesn’t exist and now problem has been solved (Thank you x7amtoGamer for find this bug ). – The magic skills of the unit (The Dark Temple Guard) do not appear in camping mode and now the problem is solved (Thank you Abo lo6fa for find this bug ). – All units ROR have bug with UI, We are now fixing this bug. – Change card unit ‘Plague Guard’ to new one (Thank you Abo lo6fa for new card). http://prntscr.com/psg43w

I thank all those who helped me: – Abo lo6fa: He designed a Units Card, designed a Logo this mod, more designed he create, he was the first person to offer me a proposal to learn the design of the mods and most important of all, he supported me.
– Lium: Thank you so much for helping me fix some problem with my mod.
– Steph: Thank you so much for helping me fix some problem with my mod.
– Cataph: Thank you so much for helping me fix some problem with my mod.
– Norse By Norsewest: Thank you so much for helping me fix some problem with my mod.
– MDgamer: Thank you so much for helping me fix balance units and test my mod.
– Yq8x: Thank you so much for helping me fix balance units and test my mod.
– MajorSpankage: i have problem with my unit (Vampire Guards (Magicians Firing Bolts)) can’t attack so i go search why my unit can’t attack so i remember someone in TTW1 have like my unit so i find he mod and find my problem with animation (need staff) anyway Thank you so much for your mod (name he mod ‘Glory Mod: Vampires’).
– zombieflanders: Thank you so much for helping me fix some problem with my mod.
-Just a small cat: Thank you so much for helping me fix some problem with my mod and give me guide about script.
– Vandy: Thank you so much for helping me fix problem with my lord and help with script.
– verus: Thank you so much for helping me fix problem with my lord.
– Aexrael Dex: Thank you so much for helping me fix problem with my lord and help with script.



i dont think it would be overpowered if you make a seperate modfilethat depends on a x2 or x3 unit scale as long as you dont increase any other stat.Most single entity units get a soft nerf from higher unit scales since it dosent change splash or damage so even anti-infantry units take longer time to finish of a unit and will still take more damage as a side effect from longer combatit should still be balanced if you make sure the mod its depending on have the same units scale increase as your own version. increase your mod with x2 unit scale should require a x2 unit mod.*nothing is overpowered if everything is overpowered* 😉

I’ll wait for you next time to play Vampire count and thank you for your comment .Thank you for your comment .I love Vampire coast but i don’t know if i will create mod for them and thank you so much for this kind word.GrimmReaper I am sorry but i am don’t know one word in language germany.Slayer LOL man!!!! and thank you very much for +1.I, my frined and more pepole try my mod with old launcher or mod manager ‘Kaedrin’ and work fine so try old or mod mangaer if don’t any one work please go Verify integrity of game files and try again.Thank you so much for this kind word.Thank you so much for this kind word. and i don’t know if i will add more units (Maybe i will add more) i will do it.Thank you very much for trying to solve the problem with him.


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